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You are here: Home / Game Theory / Game Theory II: Advanced Applications from Stanford

Game Theory II: Advanced Applications from Stanford

4.7 ⭐️, 595+ ratings
92% 👍, 44.9k+ students enrolled

Offered by Stanford and through Coursera, this course will help expand upon the math and subjects learned from the Game Theory I in Mechanism Design, Efficient Mechanisms, Auctions, and more.

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About this course:

“Popularized by movies such as “A Beautiful Mind”, game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents.  Over four weeks of lectures, this advanced course considers how to design interactions between agents in order to achieve good social outcomes. Three main topics are covered:  social choice theory (i.e., collective decision making and voting systems), mechanism design, and auctions.

In the first week we consider the problem of aggregating different agents’ preferences, discussing voting rules and the challenges faced in collective decision making. We present some of the most important theoretical results in the area: notably, Arrow’s Theorem, which proves that there is no “perfect” voting system, and also the Gibbard-Satterthwaite and Muller-Satterthwaite Theorems.  We move on to consider the problem of making collective decisions when agents are self interested and can strategically misreport their preferences. We explain “mechanism design” — a broad framework for designing interactions between self-interested agents — and give some key theoretical results. Our third week focuses on the problem of designing mechanisms to maximize aggregate happiness across agents, and presents the powerful family of Vickrey-Clarke-Groves mechanisms.  The course wraps up with a fourth week that considers the problem of allocating scarce resources among self-interested agents, and that provides an introduction to auction theory.”

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Subject: Game TheoryType: Advanced Applications, Coursera, Game Theory, Game Theory Courses, Game Theory II, Stanford

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